Motivate learners
We combine interaction, intrinsic motivation and playful challenges with classroom learning. EdVentures sparks curiosity and connects with learners’ everyday experiences, making learning engaging and memorable.
Explore interactive learning worlds, solve puzzles and discover new knowledge.

We combine interaction, intrinsic motivation and playful challenges with classroom learning. EdVentures sparks curiosity and connects with learners’ everyday experiences, making learning engaging and memorable.
EdVentures is designed to fit existing classroom routines and learning platforms such as Moodle. Together, we discuss learning objectives and integration so educators can focus on guiding and inspiring their learners.
EdVentures invites learners to explore independently, solve tasks and understand connections. This also offers possibilities for cover lessons, while educational guidance remains important.

Together with schools and universities, we test EdVentures to modernise teaching and make learning interactive – from classrooms to university seminars.

We help media centres expand their offering with interactive learning worlds and curriculum-oriented classroom content.

We help school authorities bring digital learning opportunities to their schools through browser-based applications for the digital devices available on site.

We develop tailored Moodle integration for state education institutes and contribute to modern teaching approaches.

We care deeply about digital education. Our motto: Insightful Play, Heartfelt Creations!

Sustainable solutions for schools. With our expertise in game design and education, we support projects from the first idea to a tailored application.

Our EdVentures learning worlds are tested by teachers and used in interactive lessons. We consider content, design and classroom use together.

Serious games are interactive games with a purpose beyond entertainment, such as sharing knowledge, developing skills or collecting data. They use the appeal of play to make learning and change engaging.

Gamification applies game elements such as points, levels, storytelling or feedback loops to non-game settings. This can make applications, training and processes more engaging and measurable.
Connected across Thuringia and Central Germany.
Fight design problems with UX knowledge. This existing bonus game is in English and designed for a large screen.