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PlayInsight Studios welcome illustration with characters and imaginative worlds.

We develop learning software
for STEM subjects!

Explore interactive learning worlds, solve puzzles and discover new knowledge.

The PlayInsight mission

Illustration: two teenagers and two teachers explore a digital learning landscape together.

Motivate learners

We combine interaction, intrinsic motivation and playful challenges with classroom learning. EdVentures sparks curiosity and connects with learners’ everyday experiences, making learning engaging and memorable.

Support teachers

EdVentures is designed to fit existing classroom routines and learning platforms such as Moodle. Together, we discuss learning objectives and integration so educators can focus on guiding and inspiring their learners.

Encourage independent learning

EdVentures invites learners to explore independently, solve tasks and understand connections. This also offers possibilities for cover lessons, while educational guidance remains important.

We already work with:

Schools

Together with schools and universities, we test EdVentures to modernise teaching and make learning interactive – from classrooms to university seminars.

Media centres

We help media centres expand their offering with interactive learning worlds and curriculum-oriented classroom content.

School authorities

We help school authorities bring digital learning opportunities to their schools through browser-based applications for the digital devices available on site.

State education institutes

We develop tailored Moodle integration for state education institutes and contribute to modern teaching approaches.

What drives us

EdTech

We care deeply about digital education. Our motto: Insightful Play, Heartfelt Creations!

Our skills

Sustainable solutions for schools. With our expertise in game design and education, we support projects from the first idea to a tailored application.

Quality

Our EdVentures learning worlds are tested by teachers and used in interactive lessons. We consider content, design and classroom use together.

Understanding game-based learning

Serious games?

Serious games are interactive games with a purpose beyond entertainment, such as sharing knowledge, developing skills or collecting data. They use the appeal of play to make learning and change engaging.

Gamification?

Gamification applies game elements such as points, levels, storytelling or feedback loops to non-game settings. This can make applications, training and processes more engaging and measurable.

Memberships

Connected across Thuringia and Central Germany.

A playful discovery

Open Design Monster Combat (original English game)

Fight design problems with UX knowledge. This existing bonus game is in English and designed for a large screen.

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