We create interactive learning materials, with a focus on learning worlds aligned with German state curricula. Explore completed projects, concepts and creative experiments.
EdVentures: our learning worlds
Discover our main product for schools, media centres and education authorities. The EdVentures Lab brings learning worlds and information for classroom use together in one place.
This interactive learning world lets students explore a lake as a complex ecosystem, discovering zones, food webs and environmental factors. Teachers can use it flexibly for guided teaching or independent, inquiry-based learning.
A real-time multiplayer serious game about ecosystem regeneration and resource management. Players collect resources from shared fields and experience the tension between individual gain and collective sustainability.
A browser game combining elements of Pokémon and roguelikes. E-learning design problems appear as monsters, and players learn to tackle them using game design techniques.
See EdVentures in motion
Our video introduces the learning experience. You can watch it directly on YouTube.
In this real-time multiplayer concept for civics lessons, students build a town together. They make decisions and experience participation, responsibility and community.
Training Reality — VR simulations for onboarding
UX consulting from a game design perspective, 3D development, VR navigation and interaction mechanics, and playtesting support onboarding.
The Captain’s Dilemma
A serious game concept for aspiring managers about making decisions under pressure. At its heart is the balance between speed, quality and collaboration. Every decision takes time, and every second counts.
Ideas beyond entertainment
Game design opens up possibilities for apps, art, research and digital spaces. These examples show the range of our work and concepts.
Playful apps
A concept for a gamified digital zoo map: information about the zoo and its animals, together with quests, encourages visitors to discover and explore.
Playful art
For a small application on our website, our artists imaginatively recreated PlayInsight’s home office workspaces.
A concept combining location-based play with interactive learning: users are encouraged to collect biodiversity data in their surroundings. Sharing it with the relevant environmental authority is part of the idea.
Playful entertainment: Scrappy
An atmospheric 2.5D platformer: a small toaster robot finds its way from the scrapyard into the light. Precise controls, low-poly visuals and expressive sound shape the experience. The previously announced Steam Early Access window is 2026/2027.
A complete WordPress redesign with an embedded interactive tour of a practice, recreated in detail in pixel art.
Awards & funding
ThEx AWARD 2024
Before the company was officially founded, we entered the 2024 ThEx Award and reached the top 10 in the “Gründen” (starting a business) category.
ThEx AWARD 2025
In 2025, we applied again and reached the top 10 in the “Gründen” category from 121 applications.
Thuringian start-up grant
Our innovation-based start-up project was supported by Thüringer Aufbaubank and co-funded by the European Union.
Funding period: November 2024 – October 2025
Behind the scenes
Devlogs
Follow our projects from first prototypes to finished games. We share creative processes, technical developments, lessons and challenges from our work in game design, XR and development.