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Funded research

Go-to-market architecture for serious games

How do serious games reach the people and organisations they are designed for? We research how market understanding, product development and demonstrable learning impact work together.

Illustration: ideas and research become a considered concept.
Project number
2025 INP 0187
Programme
FTI-Thüringen PERSONEN
Duration
–

From insight to application

PlayInsight Studios is developing an evidence-based go-to-market architecture for serious games in B2B markets. Market and user research is an integral part of product development.

Every customer interaction contributes to systematic knowledge about decision-making processes, sector-specific requirements and demonstrable learning impact.

Project objectives and outcomes

  1. Understand audiences

    Documented Ideal Customer Profiles (ICPs) and use-case dossiers for industry and education.

  2. Validate offers

    A validated pricing and package architecture based on structured pricing experiments.

  3. Build a systematic sales process

    A reproducible B2B sales funnel with defined touchpoints and qualification criteria.

  4. Map requirements

    A sector compliance matrix covering IT security, data protection and educational standards.

  5. Make learning impact visible

    A methodology for measuring and communicating learning impact.

Funding

The research project receives funding through the FTI-Thüringen PERSONEN programme and is co-funded by the European Union.

Co-funded by the European Union
Thüringer Aufbaubank
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